Game Details

Game Details
(Details and requirements as found in this proposal are subject to change)


 * Project to be Developed by: Sly Fox Entertainment (current preferred company name)
 * Project Working Title: “Artisan”, other title options include: “Smörgåsland”, “Artisans of Smörgåsland”, “Dwarfworld”, “Dwarves of Smörgåsland”
 * Project Type: Video Game/App
 * Game Genre: Sim/Adventure/RPG
 * Game Platforms: iPad, iPhone, and perhaps Android, Windows and MAC OS, depending on funding and project scope.
 * Project Funding Source: Kickstarter.com



CHARACTER CREATION:
Each skill set has its own distinct, basic costume for starting out with.
 * 1) Choose gender.
 * 2) Choose head shape.
 * 3) Choose facial features and colors.
 * 4) Choose hair and facial hair styles, colors.
 * 5) Choose body type (skinny, medium, fat)
 * 6) Choose basic skill set (metalworking, woodworking, weaving, stonecutting, alchemy, ceramics)

CHARACTER CLASSES:
Weaponsmith

Armorer

Alchemist

Tinker

Architect

Functionality of Skills:
When you choose a basic skill set, it does not define the end of your character or his development goals. Rather, it is where your character starts, and helps you decide what you might want to focus on. As you progress through the game, you can add additional skill sets. This will allow you to combine multiple skill sets to create items that cannon be created with just one. For example, let’s say your character starts out with the woodworking ability. You can create things made completely of wood, but nothing else. Then you upgrade and add metalworking to your skills. You can now create blades as well. The two skills can be combined to create something like a spear.

More interesting combinations will also exist to form a sort of recipe-style craft system. Let’s say you want to make a bomb. You could use alchemy to create an explosive substance and ceramics to create something to contain the explosives in, like a bottle or ceramic casing.



Creating magical items:
Magical items are created when something with magical properties is combines with the usual materials in the creation process. For example, if you have a magical piece of moon rock and you’re creating a sword, you could throw the moon rock into the mix of usual materials (iron or steel) for a magical moon sword. This would give the sword a unique aesthetic, as well as advantageous properties that have something to do with moon magic. Creating magical items can be done in three different ways. They are as follows: 1. Magical material + item ingredients = magical item (as described above with the moon rocks). 2. Alchemical solution + item ingredients = magical item. 3. Rune combination + item ingredients = magical item.

A Note on Runes: Runes are not solely in the domain of the stonecutter. Anyone can learn runes. For example, the woodcarver could make a totem and carve a rune combo onto it for magical effects. One must simply learn the combo first. A weaver could weave a runic pattern into a cloak to give the cloak special properties.

List of Magical Materials:

Dragon breath Dragon scales Moon rock Fallen Stars Trapped souls Ghost cry Pegasus feather Phoenix claw Tooth of Fenrir Hair from Sleipnir Freya’s Golden Apple Draugr Bones Mead from Valhalla Sun flare Water from Mimir’s well Jotun Belch Leaves of the World Tree Essence of Bifrost Heimdal’s eye Dwarf Stone Dragon teeth Draugr Talons Thor’s toenail clippings Odin’s Missing Eye