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Artisan Project Page =Artisan=

"It was over a century ago...

"The world's greatest hero arose, suddenly and unexpectedly....

"The greatest attestation of his heroic character was his vast amounts of wealth, which made it possible for him to never have to do a day's work ever again..."

Project Team


Team Members

Company Roles A listing and description of each role within the organization.

Note: We have chosen UDK as our primary platform for prototyping. This is because it is most probably the development platform that offers us the most of what we will need to make a good game. However, we are not yet married to the idea of using UDK since our principal product will only begin development after the prototyping stage. For now, this is more of a feasibility test and an exploratory study where we can pick up the experience and knowledge we need to perform our roles.

Team Meetings

Time Reporting

Project Requirements
Project Requirements

Game Concept

Project Goals & Scope:

 * We need to be able to show one player character working in his forge on one or two items in his forge so the creation process can be shown in the Kickstarter pitch.
 * It may be wise to exhibit a very small portion of the outside world as well, so I propose having a small (very small) example of alpha-stage combat in a limited exterior environment. (Bryce)
 * Present a pitch on Kickstarter with the goal of acquiring funding to push the remainder of gameplay, design, and development into a broader marketable game incorporating the remainder of the job classes, quests, and combat options.

Project Phases
Phase 1 of the entire project is to acquire knowledge of how to perform your function. Here is a basic workflow:
 * 1) Choose an area of interest from the project requirements.
 * 2) Consult the project requirements to get an idea of what is needed to implement the associated features. Fill in holes in the requirements and ask questions about what is needed and how things will fit together.
 * 3) Research your topic. Find out what has already been done, and get ideas for what problems need to be solved and where to look to find out how to solve them. Record your notes in some sort of shared documentation.
 * 4) Prototype your ideas. Create proof-of-concept works and inquiries to demonstrate whether what you are trying to accomplish is achievable.

Phase 2 will consist of actually implementing polished and tested code and integrating it into a single work environment and project. This project is the final game demo deliverable.



Story
Story

Kickstarter
Kickstarter Goals

Item Creation
Item Creation

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Random Ideas

Technology

Game Details

Artwork

Resources

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All art on this page is (c) Copyright 2014 the Lowrys.