Character Creation

The character creation process has been simplified greatly.

For the sake of story and iconic characters, we have created a single player character named Hallstein. His look is pre-determined, but the player chooses his class. Hallstein's artwork would be up if it weren't for Bryce's constant vexation by technology.

Skill Classes
Some of the skill classes the player can choose include:


 * Weaponsmith
 * Armorer
 * Alchemist
 * Tinker
 * Architect
 * Carpenter

Skills
The skill set chosen during character creation does not represent the end of a character's development. Rather, the chosen skill set defines the character's starting point; it provides an initial area of focus. Game progression provides opportunities to obtain additional skills. Eventually, the use of various skill combinations will allow creation of items unavailable to any single skill class. For example, a character that begins with the carpenter skill class can create things made completely of wood, but nothing else. Obtaining metalworking skills would allow the character to create blades. The two skills can be combined to create items that require a combination of woodworking and metalworking, such as spears.

More interesting combinations will also exist to form recipe-style craft system. For example, bomb creations would require alchemy to create an explosive substance and ceramics to create something to contain the explosives in, like a bottle or ceramic casing.

Creating powerful and interesting items will require exploration of skills and their combinations.