New Project Requirements

These requirements are in place as of 19 Mar 2014:

Exterior Level
Imported assets with physics implemented Skybox, island, trees, beach, ruins, reeds, boat (all assets but trees are done) set trees to be bendable  

Background music (already composed, now being arranged, recorded) Sound effects wind water/waves footsteps on grass</li> footsteps on sand</li> footsteps on stone</li> sword hit</li> biter beak hit</li> </ol>

Wind zone</li> Set tree bend in tree editor</li> </ol>

Snowfall particle generator</li> </ol>

Animated characters:
Hallstein mesh and texture</li> Animations (there may be free animations available at Unity Asset Store)</li> idle</li> walk</li> attack 1</li> attack 2</li> damage recoil</li> jump?</li> <li>Hammering on anvil (for forge)</li> </ol> <li>Sound effects</li> <li>damage grunt</li> <li>attack grunt</li> <li>jump grunt?</li> </ol> </ol>

<li>Biter mesh and texture</li> <li>i. Animations</li> <li>idle</li> <li>take off</li> <li>flight</li> <li>attack</li> <li>death</li> </ol> <li>Sound effects</li> <li>attack screech</li> <li>damage screech</li> <li>flapping wings?</li> </ol> </ol> </ol>

Item creation:
<li>Edit 3D sword mesh within Unity</li> <li>Demonstratable</li> <li>have buttons that can utilize graphics designed for project</li> <li>be able to use edited sword in game</li> <li>If there's time, make an option to choose another material to make the blade out of and show the color change</li> </ol> </ol>

Forge environment:
<li>simple backdrop with stump, anvil, and other props.</li> <li>Implement character with hammering animation.</li> <li>Have a location to click that initiates item creation process</li>

<li>sound effects</li> <li>fire crackle</li> <li>hammering</li> </ol> </ol> </P>