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Artisan Project Page =Artisan=

Project Phases
Phase 1 of the entire project is to acquire knowledge of how to perform your function. Here is a basic workflow:
 * 1) Choose an area of interest from the project requirements. If it doesn't exist and you think it should be there, create it.
 * 2) Consult the project requirements to get an idea of what is needed to implement the associated features. Fill in holes in the requirements and ask questions about what is needed and how things will fit together.
 * 3) Research your topic. Find out what has already been done, and get ideas for what problems need to be solved and where to look to find out how to solve them. Record your notes in some sort of shared documentation.
 * 4) Prototype your ideas. Create proof-of-concept works and inquiries to demonstrate whether what you are trying to accomplish is achievable.

Phase 2 will consist of actually implementing polished and tested code and integrating it into a single work environment and project. This project is the final game demo deliverable.

Project Goals & Scope:

 * We need to be able to show one player character working in his forge on one or two items in his forge so the creation process can be shown in the Kickstarter pitch.
 * It may be wise to exhibit a very small portion of the outside world as well, so I propose having a small (very small) example of alpha-stage combat in a limited exterior environment. (Bryce)
 * Present a pitch on Kickstarter with the goal of acquiring funding to push the remainder of gameplay, design, and development into a broader marketable game incorporating the remainder of the job classes, quests, and combat options.



Project Team (Sign up for roles here!)
Team Members Roles

Team Meetings

Project Requirements
Project Requirements

Game Concept

Story
Story

Kickstarter
Kickstarter Goals

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Random Ideas

Technology

Game Details



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All art on this page is (c) Copyright 2014 the Lowrys.