New Project Requirements
Page last edited 3,899 days ago
From Artisan
Jump to navigation
Jump to search
These requirements are in place as of 19 Mar 2014:
Exterior Level[edit | edit source]
- Imported assets with physics implemented
- Skybox, island, trees, beach, ruins, reeds, boat (all assets but trees are done)
- set trees to be bendable
- Background music (already composed, now being arranged, recorded)
- Sound effects
- wind
- water/waves
- footsteps on grass
- footsteps on sand
- footsteps on stone
- sword hit
- biter beak hit
- Wind zone
- Set tree bend in tree editor
- Snowfall particle generator
Animated characters:[edit | edit source]
- Hallstein mesh and texture
- Animations (there may be free animations available at Unity Asset Store)
- idle
- walk
- attack 1
- attack 2
- damage recoil
- jump?
- Hammering on anvil (for forge)
- Sound effects
- damage grunt
- attack grunt
- jump grunt?
- Biter mesh and texture
- i. Animations
- idle
- take off
- flight
- attack
- death
- Sound effects
- attack screech
- damage screech
- flapping wings?
Item creation:[edit | edit source]
- Edit 3D sword mesh within Unity
- Demonstratable
- have buttons that can utilize graphics designed for project
- be able to use edited sword in game
- If there's time, make an option to choose another material to make the blade out of and show the color change
Forge environment:[edit | edit source]
- simple backdrop with stump, anvil, and other props.
- Implement character with hammering animation.
- Have a location to click that initiates item creation process
- sound effects
- fire crackle
- hammering